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Saints Row 2 Logo

THQ announced that sequel to the GTA-style next gen game Saints Row is in the works. Saints Row was an Xbox 360 exclusive that followed the criminal underworld/open world model of Rockstar‘s key franchise pretty closely but included a character generator and several minor improvements that made it a hit with early 360 adopters.

Saints Row 2 takes place years after the original in the same city (Stillwater), but things have changed with the passage of time. As described in the press release, “Saints Row 2 has a much darker and more sinister story that leads your character down a path of betrayal, revenge and redemption against the city that has left him for dead.”

Unlike the original, which was a 360 exclusive, Saints Row 2 will be released on PlayStation 3 and Xbox 360 sometime in 2008.

Read More | Business Wire via GamerNode


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EA‘s upcoming open-world game Mercenaries 2: World in Flames is being pushed back until 2008, further relaxing the pressure on a still crowded holiday season for games. Speaking to developer Pandemic Studios President Josh Resnick, IGN coaxed out a few more details:

We’re adding nothing at this point. Our only goal is to make gamers proud that they own a copy of Mercenaries 2 by making the highest quality next-gen open-world experience the world has ever seen. If that sounds ambitious, then you should see how many cans of caffeine our programming guys have choked down during the past two years of development.

Resnick also complimented Rockstar and said that he wasn’t concerned about competing with Grand Theft Auto IV because, as he puts it, “We know gamers are bloodhounds when it comes to sniffing out a quality gameplay experience, and we’re hoping that scent leads them directly to Mercenaries 2.” He said they were using the extra time to focus on fixing bugs, tuning the physics and working on the mission structures.

The delay was initial rumored because retail outlets adjusted their release dates from late ‘07 to 2008, forcing Pandemic and EA to confirm the delay. Commenting on the leak, Resnick said, “Those dang sneaky retailers! You just can’t seem to keep a lid on something once they hear about it.”

Read More | IGN

Call of Duty 4

Robert “402” Bowling from Infinity Ward has posted about some upcoming changes to the Call of Duty 4 beta on his blog. The most significant announcement is the closing of the beta on September 30th, but he also revealed that two days prior the level cap, which has been at 16 for a couple of weeks after being lifted from the initial cap of 11, will go up to 25. That gives beta testers only two days to jump from 16 to 25 before the beta closes down in anticipation of the game’s release November 5th.

Part of the post hinted that CoD4 had gone gold, but Bowling refused to come right out and say it, saving the announcement for more official channels. He did say that Infinity Ward had received congratulations from the Sony of America and the Xbox 360 certification team, which leaves little room for doubt that the game is in the final stages before shipping.

The beta has been an excellent marketing tool for Infinity Ward since the strength of the game is quite evident from the limited, multiplayer-only test version. Even though the game is likely gold, the beta continues for developers to continue gathering data for the inevitable title upgrades and expansion packs. The raising of the level cap so close to the end of the beta is, speculatively, due to the launch of a certain multiplayer juggernaut a few days prior.

Read More | Fourzerotwo's Blog

Latest Gear Live Videos

This year’s TGS is awash in media from loads of promising Japanese RPGs.  The spiky-haired adventurers in Infinite Undiscovery (ouch at that title), The Last Remnant, and Lost Odyssey promise to take the genre to new excruciatingly emotional heights.  But the most impressive of them all, the one that may even melt the heart of the most cynical hater of all things spiky and stat-laden, is Level 5’s White Knight Story.  Level 5 is the development studio behind Dragon Quest VIII and Rogue Galaxy, so you just know this game will deliver the goods when it comes exclusively to the PS3 next year.

And now we have this video.  It isn’t direct feed, runs about 4 minutes long, and Obi-Wan Kenobi blocks the screen for part of it, but trust me…the whole thing is worth the watch.  The animation is so fluid and seamless that the game’s battles come across as balletic performances, not turgid turn-based fights.  And check out the awe-inspiring transformation near the end of the footage.  You’ll be nodding your head wondering what the fuss is, and then the White Knight will appear and you’ll smile and say, “Okay, that [i]was[/i] pretty cool.”  Bank on it.

Read More | GameSpot

DualShock3

At Sony’s pre-TGS press conference, Kaz Hirai announced that rumble is coming back to the PS3 in a big way, in the form of the new DualShock 3 controller.  Gamers have been clamoring for force feedback ever since Sony first unveiled the PS3’s Sixaxis controller sans rumble.  We just couldn’t properly enjoy shooting aliens without the little vibration [i]telling[/i] us that we were shooting aliens.  At any rate, Sony heard the call and is making amends. 

“We have not made any changes to its outward appearance and design, but it does have vibration,” Hirai said.  And fear not, motion control fans…the waggle feature isn’t going anywhere.  The wizards at Sony have found a way to include both features.

Which brings us to the catch: the DualShock 3 will be available this year, but only in Japan.  Everyone else will have to wait until next Spring.

Read More | Eurogamer

MGS4 picKonami has announced that the PS3 game the whole world wants will be playable on the showfloor of this year’s Tokyo Game Show, which kicks off later this week.  That’s right, Metal Gear Solid 4: Guns of the Patriots will make its playable debut to the tune of fifty demo kiosks at Konami’s booth.  Knowing the history of the franchise, you have to wonder if a PSN demo isn’t too far behind.

Drool over impressions of Metal Gear Solid 4 in the next week.  Finally break down and buy the game and that damned PS3 (it’s exclusive, kids) when the game is released next year.

Read More | Kotaku via Gamefront

Manhunt 2 Screenshot

Some questions were asked after Rockstar announced that it had adjusted the content of its violent horror title Manhunt 2 to warrant an M rating from the ESRB rather than the unsellable AO it had previously been given. California Senator Leland Yee was one person asking such questions.

Since much of the public’s information about the original content in Manhunt 2 came from IGN’s Matt Casamassina’s hands-on with the game prior to rating, it’s only fitting that he plays the modified version heading to retail and reports on what the differences are.

Primarily, Casamassina says, the game has taken the controversial murder animations and added some blur and darkening effects to obfuscate the actions, making the action less identifyable. Casamassina is disappointed with the changes:

[It’s] unfortunate because both everything else is unchanged and because these death strikes are what gamers will want to work toward; they’re the pay off for a job well done, but now the pay off is not nearly as rewarding.

It’s worth noting that one maneuver in which the player removes an enemy’s testicles with a pair of pliers has been completely excised from the game, but aside from these adjustments the game is still extremely dark and graphically violent according to Casamassina’s estimation.


CastlevaniaKoji Igarashi, creator of the popular Castlevania franchise, is featured in an interview with Game Informer where he talks about what’s next for the series.

[Next,] I will be working on a DS version, but I am thinking of moving to the home consoles for the future. I will continue to use 2D for the DS version, but I’m still trying to figure out which console to do the home console versions. I think the Xbox 360 would be the best platform for the U.S. market.

Another DS Castlevania wasn’t really a bold prediction, but focusing on the 360 is a little unexpected. Igarashi goes on to clarify, “The U.S. market is the biggest market for the Castlevania series, so I will give the first priority to the U.S. market. The platform will be the Xbox 360, since the PS3 isn’t doing well everywhere in the world.” He does later suggest that he thinks Metal Gear Solid 4 could easily increase the PS3 base in the US which would make it more attractive as a target for a Castlevania game.

As for the Wii, which represents an even larger market than 360, Igarashi says he hasn’t quite figured out how to make the gesture controls work with the game saying that the motion for cracking a whip might be too hard on users but some kind of abstraction would be “not so good.” “I will have to think about a way to accomplish this,” he concludes.

Read More | Game Informer

Rock Band Guitar ControllerThe Official Xbox Magazine’s podcast has an interview this week with Harmonix co-founder and president Alex Rigopulos about their upcoming game Rock Band. In the interview he talks about the game bundles, although light on concrete details he does confirm a band-in-a-box bundle that will include a guitar, drum kit and microphone. However, he goes on to say that the PlayStation 3 version will include a wireless guitar controller while the Xbox 360 version will have to include a wired guitar because Microsoft‘s wireless technology is too expensive to make the bundle reasonably priced. Since the 360 also has only two USB ports, the 360 Rock Band bundle will also be packed with a USB hub.

Rigopulos goes on to discuss the game’s career modes a little, saying there will be both solo career mode that progresses in a linear fashion similar to what Guitar Hero players are used to, but they are also including a less linear band career mode. In this mode you traverse to various venues trying to build up your fan base and in some cases return to previously played locations to maintain your fame there. Also it’s worth noting that the solo career mode will not include a bass career track so your options are vocals, guitar and drums in solo career mode. But Rigopulos did reveal that the finale songs for each career path (and therefore likely the difficulty distinctions throughout) will be different for each instrument, and he even said that at this point the drum finale will be The Who’s “Won’t Get Fooled Again.”

Click to continue reading Harmonix Co-Founder Answers Questions About Rock Band

Read More | KOXM Podcast

Tony Hawk's Proving Ground

Following close behind EA‘s demo for new blood competitor Skate, Activision is dropping a demo of Tony Hawk‘s Proving Ground onto the Xbox Live Marketplace today.

Proving Ground is supposed to challenge Skate with enhanced customization features, especially centered around making videos, and plenty of refinements to the online experience like seamless solo to multiplayer transitions. They’re also throwing in a nail-the-grab feature to compliment the popular nail-the-trick mode from last year’s Project 8 entry and multiple career paths. There is no firm release date set, but the game is expected to hit store shelves for most current platforms sometime in October.

Read More | Team Xbox

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